Movement is the positioning of combat power to establish the conditions for maneuver (ADP 3-90), and maneuver is the employment of forces in the operational area through movement in combination with fires to achieve a position of advantage in respect to the enemy.
Forms of maneuver are distinct tactical combinations of fire and movement with a unique set of doctrinal characteristics that differ primarily in the relationship between the maneuvering force and the enemy.
Example Symbol: Airborne or aviation axis of advance
Description: The general area through which the bulk of a unit's combat power must move.
Reference: ADP 3-90
Type: Graphic Control Measure - Movement and Manuever - Axis of Advance
Example Symbol: Attack Helicopter axis of advance
Description: The general area through which the bulk of a unit's attack helicopters must move.
Reference: ADP 3-90
Type: Graphic Control Measure - Movement and Manuever - Axis of Advance
Example Symbol: Main Axis of Advance
Description: The principal attack or effort into which the commander throws the full weight of the offensive power at his disposal.
Reference: ADP 3-90
Type: Graphic Control Measure - Movement and Manuever - Axis of Advance
Example Symbol: Attack by Fire
Description: A tactical mission task in which a commander uses direct fires, supported by indirect fires, to engage an enemy force without closing with the enemy to destroy, suppress, fix, or deceive that enemy.
Reference: FM 3-90-1
Type: Graphic Control Measure - Movement and Manuever - Attack
Example Symbol: Attack Helicopter axis of advance
Description: A tactical mission task in which a maneuver force moves to a position where it can engage the enemy by direct fire in support of another maneuvering force.
Reference: FM 3-90-1
Type: Graphic Control Measure - Movement and Manuever - Attack
Example Symbol: Aviation Direction of Attack, Codename AVON
Description: A specific direction or assigned route a force uses and does not deviate from when attacking.
Reference: ADP 3-90
Type: Graphic Control Measure - Movement and Manuever - Direction of Attack
Example Symbol: Direction of Main Attack
Description: An attack is a type of offensive operation that destroys or defeats enemy forces, seizes and secures terrain, or both.
Reference: ADP 3-90
Type: Graphic Control Measure - Movement and Manuever - Direction of Attack
Example Symbol: Cordon and Knock
Description: In a cordon and knock operation, counterinsurgency forces assemble around an area to provide security ("cordon") and then obtain permission to search the area from residents ("knock").
Reference: FM 3-90-1
Type: Graphic Control Measure - Movement and Manuever - Movement to Contact
Example Symbol: Cordon and Search
Description: A technique of conducting a movement to contact that involves isolating a target area and searching suspect locations within that target area to capture or destroy possible enemy forces and contraband.
Reference: FM 3-90-1
Type: Graphic Control Measure - Movement and Manuever - Movement to Contact
Example Symbol: Ambush
Description: An attack by fire or other destructive means from concealed positions on a moving or temporarily halted enemy.
Reference: FM 3-90-1
Type: Graphic Control Measure - Movement and Manuever - Attack
Example Symbol: Counterattack
Description: Attack by part or all of a defending force against an enemy attacking force, for such specific purposes as regaining ground lost, or cutting off or destroying enemy advance units, and with the general objective of denying to the enemy the attainment of the enemy’s purpose in attacking. In sustained defensive operations, it is undertaken to restore the battle position and is directed at limited objectives.
Note: The dashed lines in this graphic shall be displayed in present and anticipated status.
Reference: FM 1-02.1
Type: Graphic Control Measure - Movement and Manuever - Attack
Example Symbol: Demonstration
Description: In military deception, a show of force in an area where a decision is not sought that is made to deceive an adversary.
Reference: JP 3-13.4
Type: Graphic Control Measure - Movement and Manuever - Attack
Example Symbol: Feint
Description: In military deception, an offensive action involving contact with the adversary conducted for the purpose of deceiving the adversary as to the location and/or time of the actual main offensive action.
Reference: JP 3-13.4
Type: Graphic Control Measure - Movement and Manuever - Attack
Example Symbol: Screen
Description: A type of security operation that primarily provides early warning to the protected force.
Reference: ADP 3-90
Type: Graphic Control Measure - Enabling Operations - Security
Example Symbol: Cover
Description: A type of security operation done independent of the main body to protect them by fighting to gain time while preventing enemy ground observation of and direct fire against the main body.
Reference: ADP 3-90
Type: Graphic Control Measure - Enabling Operations - Security
Example Symbol: Guard
Description: A type of security operation done to protect the main body by fighting to gain time while preventing enemy ground observation of and direct fire against the main body.
Reference: ADP 3-90
Type: Graphic Control Measure - Enabling Operations - Security
Example Symbol: Forward Passage of Lines
Description: Occurs when a unit passes through another unit’s positions while moving toward the enemy.
Reference: ADP 3-90
Type: Graphic Control Measure - Enabling Operations - Passage of Lines
Example Symbol: Rearward Passage of Lines
Description: Occurs when a unit passes through another unit’s positions while moving away from the enemy.
Reference: ADP 3-90
Type: Graphic Control Measure - Enabling Operations - Passage of Lines
Example Symbol: Relief in Place
Description: An operation in which, by direction of higher authority, all or part of a unit is replaced in an area by the incoming unit and the responsibilities of the replaced elements for the mission and the assigned zone of operations are transferred to the incoming unit.
Reference: JP 3-07.3
Type: Graphic Control Measure - Enabling Operations - Relief in Place
Example Symbol: Delay
Description: When a force under pressure trades space for time by slowing down the enemy’s momentum and inflicting maximum damage on enemy forces without becoming decisively engaged.
Reference: ADP 3-90
Type: Graphic Control Measure - Retrograde Control Measures
Example Symbol: Retirement
Description: When a force out of contact moves away from the enemy.
Reference: ADP 3-90
Type: Graphic Control Measure - Retrograde Control Measures
Example Symbol: Withdraw
Description: To disengage from an enemy force and move in a direction away from the enemy.
Reference: ADP 3-90
Type: Graphic Control Measure - Retrograde Control Measures
Example Symbol: Withdraw Under Pressure
Description: To disengage from an enemy force while under pressure and move in a direction away from the enemy.
Reference: ADP 3-90
Type: Graphic Control Measure - Retrograde Control Measures
An observation post is a position from which military observations are made, or fire directed and adjusted, and which possesses appropriate communications.
Example Symbol: Observation Post
Description: A position from which military observations are made, or fire directed and adjusted, and which possesses appropriate communications. While aerial observers and sensors systems are extremely useful, those systems do not constitute aerial observation posts. Also called OP.
Reference: FM 3-90-2
Type: Graphic Control Measure - Observation Post
Example Symbol: Reconnaissance Observation Post
Description: An observation post manned by a reconnaissance unit.
Reference: FM 3-90-2
Type: Graphic Control Measure - Observation Post
Example Symbol: Forward Observer
Description: An observer operating with front line troops and trained to adjust ground or naval gunfire and pass back battlefield information. Also called FO.
Reference: JP 3-09
Type: Graphic Control Measure - Observation Post
Example Symbol: CBRN Observation Post
Description: An observation post manned by a Chemical, biological, radiological, or nuclear (CBRN) unit.
Reference: FM 3-90-2
Type: Graphic Control Measure - Observation Post
Example Symbol: Sensor Observation Post
Description: An observation post manned by a listening device.
Reference: FM 3-90-2
Type: Graphic Control Measure - Observation Post
Example Symbol: Combat Observation Post
Description: A reinforced observation post capable of conducting limited combat operations.
Reference: FM 3-90-2
Type: Graphic Control Measure - Observation Post
Airspace control are the capabilities and procedures used to increase operational effectiveness by promoting the safe, efficient, and flexible use of airspace (see JP 3-52). Airspace control measures are used to segregate, control, and reserve airspace for operations. Airspace control measures are also used to:
Example Symbol: Airspace Control Points
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Air Control Point
Description: A point easily defined and used for navigation, command and control, and communication. The point may be a terrain feature or an electronic navigational aid
Reference: ATP 3-52.1 and ATP 3-04.1
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Communications Checkpoint
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Downed Aircrew Pickup Point
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Popup Point
Description: The location at which aircraft quickly gain altitude for target acquisition and engagement.
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Air Control Rendezvous
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Tacitcal Air Navigation
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Strike Initial Point
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Replenishment Station
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Unmanned Aerial System (UAS/UA)
Note: This particular symbol is used only with aviation units
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Strike Initial Point
Note: This particular symbol is used only with aviation units
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Combat Air Patrol Station
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Rescue Point
Note: This particular symbol is used only with aviation units
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Airborne Early Warning System
Note: This particular symbol is used only with aviation units
Type: Graphic Control Measure - Airspace - Point
Example Symbol: Surface Combat Air Patrol (SUCAP)
Type: Graphic Control Measure - Airspace - Point
The U.S. Army has sustainment maritime vessels that use maritime control measures to direct actions by establishing responsibilities, preventing ships, units, or aircraft from impeding one another, and imposing necessary coordination. Maritime control measures aid in the cooperation among forces without imposing needless restrictions on their freedom of action. In general terms, maritime control measures can be broken down into three groups: points, lines, and areas.
Example Symbol: Optical Fix
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Formation
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Harbor Entrance Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Maritime Reference Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Maritime Special Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Maritime Navigational Reference Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Maritime Datalink Reference Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Corrdior Tab Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Marshall Point
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Position and Intended Movement
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Pre-landfall Waypoint
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Maritime Estimated Position
Type: Graphic Control Measure - Maritime - Point
Example Symbol: Maritime Waypoint
Type: Graphic Control Measure - Maritime - Point
Example Symbol: General Sea Surface Substation
Type: Graphic Control Measure - Maritime - Sea Surface Stations
Example Symbol: Non-Combatant Sea Surface Station
Type: Graphic Control Measure - Maritime - Sea Surface Stations
Example Symbol: Rendezvous Sea Surface Station
Type: Graphic Control Measure - Maritime - Sea Surface Stations
Example Symbol: Replishment at Sea Surface Station
Type: Graphic Control Measure - Maritime - Sea Surface Stations
Example Symbol: Rescue Surface Station
Type: Graphic Control Measure - Maritime - Sea Surface Stations
Example Symbol: Shore Control Station
Type: Graphic Control Measure - Maritime - Sea Surface Stations
Example Symbol: Distressed Vessel
Type: Graphic Control Measure - Maritime - Emergency
Example Symbol: Downed/Ditched Aircraft
Type: Graphic Control Measure - Maritime - Emergency
Example Symbol: Person in Water/Bailout
Type: Graphic Control Measure - Maritime - Emergency
Example Symbol: Iceberg
Type: Graphic Control Measure - Maritime - Hazard
Example Symbol: Oil Rig
Type: Graphic Control Measure - Maritime - Hazard
Example Symbol: Sea-Mine-Like
Type: Graphic Control Measure - Maritime - Hazard
A target is the object of a particular action, for example a geographic area, a complex, an installation, a force, equipment, an individual, a group or a system, planned for capture, exploitation, neutralization or destruction by military forces.
Example Symbol: Target Reference Point AB0001
Description: A predetermined point of reference, normally a permanent structure or terrain feature that can be used when describing a target location. Also called TRP.
Reference: JP 3-09.3
Type: Graphic Control Measure - Target Control Measures - Target Points
Example Symbol: Point Target AB001 delivered by missile launchers
Description: A target that is less than or equal to 200 meters in width and length. A point target requires the accurate placement of bombs or fire.
Reference: ATP 3-09.3
Type: Graphic Control Measure - Target Control Measures - Target Points
Example Symbol: Nuclear Target
Description: Note. The point at the center of the target represents the desired ground zero.
Type: Graphic Control Measure - Target Control Measures - Target Points
Example Symbol: Linear Target
Description: A target that is greater than 200 meters in length and less than or equal to 200 meters in width.
Reference: ATP 3-09.30
Type: Graphic Control Measure - Target Control Measures - Linear Targets
Example Symbol: Linear Smoke Target
Description: A target that is greater than 200 meters in length and less than or equal to 200 meters in width and the munitions is smoke.
Reference: ATP 3-09.30
Type: Graphic Control Measure - Target Control Measures - Linear Targets
Example Symbol: Final Protective Fires
Description: An immediately available prearranged barrier of fire designed to impede enemy movement across defensive lines or areas.
Reference: ATP 3-09.30
Type: Graphic Control Measure - Target Control Measures - Linear Targets
Example Symbol: Target Group Red with 3 TRPs
Description: Consists of two or more targets on which fire desired simultaneously, and is designed by a letter and number combination or a nickname.
Reference: ATP 3-09.30
Type: Graphic Control Measure - Target Control Measures - Area Targets
Example Symbol: Bomb Area Target
Description: A target area to be bombed
Reference: ATP 3-09.30
Type: Graphic Control Measure - Target Control Measures - Area Targets
Example Symbol: Fire Support Station
Description: An exact location at sea within a fire support area from which a fire support ship delivers fire. Also called FSS.
Reference: JP 3-02
Type: Graphic Control Measure - Target Control Measures - Area Targets
Mobility and countermobility are subordinate tasks within the movement and maneuver/maneuver warfighting function. Mobility and countermobility are complementary opposites. Mobility is focused on friendly force movement and maneuver, and countermobility is focused on affecting or thwarting enemy mobility.
Mobility is a quality or capability of military forces which permits them to move from place to place while retaining the ability to fulfill their primary mission.
Countermobility operations are those combined arms activities that use or enhance the effects of natural and man-made obstacles to deny enemy freedom of movement and maneuver, and includes proper obstacle integration with the maneuver plan, adherence to obstacle emplacement authority, and positive obstacle control.
Example Symbol: Obstacle Bypass, Easy
Description: Obstacles are any natural or man-made obstruction designed or employed to disrupt, fix, turn, or block the movement of an opposing force, and to impose additional losses in personnel, time, and equipment on the opposing force.
Reference: ATP 3-09.30
Type: Graphic Control Measure - Mobility and Countermobility - Mobility
Example Symbol: Obstacle Bypass, Difficult
Reference: ATP 3-09.30
Type: Graphic Control Measure - Mobility and Countermobility - Mobility
Example Symbol: Obstacle Bypass, Impossible
Reference: ATP 3-09.30
Type: Graphic Control Measure - Mobility and Countermobility - Mobility
Example Symbol: Gap, Codename "Sword"
Description: An area free of armed mines or obstacles whose width and direction allow a friendly force to pass through while dispersed in a tactical formation.
Reference: FM 1-02.1
Type: Graphic Control Measure - Mobility and Countermobility - Mobility
Example Symbol: Passage Lane
Description: A lane through an enemy or friendly obstacle that provides a safe passage for a passing force.
Reference: FM 3-90-2
Type: Graphic Control Measure - Mobility and Countermobility - Mobility
Example Symbol: Bridge
Description: The location of a single bridge or rafting site, or in an initial assault a site for the crossing of assault boats or for the swimming or fording of vehicles on a broad front.
Reference: ATP 3-09.30
Type: Graphic Control Measure - Mobility and Countermobility - Water Crossing Site
Example Symbol: Ford, easy
Type: Graphic Control Measure - Mobility and Countermobility - Water Crossing Site
Example Symbol: Ford, difficult
Type: Graphic Control Measure - Mobility and Countermobility - Water Crossing Site
Example Symbol: Ferry Crossing
Type: Graphic Control Measure - Mobility and Countermobility - Water Crossing Site
Example Symbol: Block
Description: An obstacle effect that integrates fire planning and obstacle effort to stop an attacker along a specific avenue of approach or to prevent the attacking force from passing through an engagement area.
Reference: FM 3-90-1
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Disrupt
Description: An obstacle effect that focuses fire planning and obstacle effort to cause the enemy to break up its formation and tempo, interrupt its timetable, commit breaching assets prematurely, and attack in a piecemeal effort.
Reference: FM 3-90-1
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Fix
Description: An obstacle effect that focuses fire planning and obstacle effort to slow an attacker’s movement within a specified area, normally an engagement area.
Reference: FM 3-90-1
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Turn
Description: An obstacle effect that integrates fire planning and obstacle effort to divert an enemy formation from one avenue of approach to an adjacent avenue of approach or into an engagement area.
Reference: FM 3-90-1
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Obstacle Line
Description: A conceptual control measure used at battalion or brigade level to show placement intent without specifying a particular type of linear obstacle.
Reference: FM 3-90-1
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Planned Explosives State of Readiness
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Explosives, state of readiness 1 (safe)
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Explosives, state of readiness 2 (armed but passable)
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Roadblock complete (executed)
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Abatis
Description: An obstacle constructed by the felling and interlacing of trees across a route.
Type: Graphic Control Measure - Mobility and Countermobility - Countermobility
Example Symbol: Wire Obstacle, unspecified
Description: Obstacles created with manual labor and or equipment.
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (single fence)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (double fence)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (double apron fence)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (low wire fence)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (high wire fence)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (single concertina)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (double strand concertina)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Wire Obstacle (Triple strand concertina)
Reference: TM 3-34.85
Type: Graphic Control Measure - Mobility and Countermobility - Constructed Obstacles
Example Symbol: Antitank ditch (under construction)
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
Example Symbol: Antitank ditch (completed)
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
Example Symbol: Antitank ditch reinforced, with antitank mines
Note: The teeth typically point towards enemy forces
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
Example Symbol: Fixed and prefabricated antitank obstacle
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
Example Symbol: Moveable Antitank Obstacle
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
Example Symbol: Moveable and Prefabricated Antitank Obstacle
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
Example Symbol: Antitank Wall
Note: The teeth typically point towards enemy forces
Type: Graphic Control Measure - Mobility and Countermobility - Antivehicle Ditches and Walls
A land mine is a munition on or near the ground or other surface area that is designed to be exploded by the presence, proximity, or contact of a person or vehicle, and a minefield is an area which is dangerous because of the presence or suspected presence of land mines.
Example Symbol: Antipersonnel mine
Description: Designed to be exploded by the presence, proximity or contact of a person and that will incapacitate, wound or kill one or more persons.
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Antipersonnel mine with directional effects
Description: Designed to be exploded by the presence, proximity or contact of a person and that will incapacitate, wound or kill one or more persons.
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Moveable Antitank Obstacle
Description: A mine designed to immobilize or destroy a tank.
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Antitank mine with anti-handling device
Description: A device intended to protect a mine and which is part of, linked to, attached to or placed under the mine and which activates when an attempt is made to tamper with or otherwise intentionally disturb the mine.
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Wide area antitank mine
Description: An antitank mine that detects and acquires targets then launches subammunition that attacks the top of the targets.
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Unspecified mine
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Booby trap
Description: A device designed, constructed or adapted to kill or injure, which functions when a person disturbs or approaches an apparently harmless object or performs an apparently safe act.
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Trip wire
Reference: JP 3-15
Type: Graphic Control Measure - Landmines
Example Symbol: Minefield - Unspecified Mines
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel Mines
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mines
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine and antipersonnel mine with directional effects
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine and antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine and antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects and antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects and antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mine and antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mine and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mine and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mine with antihandling device and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antitank mine with antihandling device and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Wide area antitank mine and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antipersonnel mine with directional effects, and antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antipersonnel mine with directional effects, and antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antipersonnel mine with directional effects, and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antipersonnel mine with directional effects, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antitank mine, and antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antitank mine, and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antitank mine, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antitank mine with antihandling device, and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, antitank mine with antihandling device, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine, wide area antitank mine, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects, antitank mine, and antitank mine with antihandling device
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects, antitank mine, and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects, antitank mine, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects, antitank mine with antihandling device, and wide area antitank mine
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects, antitank mine with antihandling device, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
Example Symbol: Minefield - Antipersonnel mine with directional effects, wide area antitank mine, and mine cluster
Reference: JP 3-15
Type: Graphic Control Measure - Minefield
A field fortification is an emplacement or shelter of a temporary nature which can be constructed with reasonable facility by units requiring no more than minor engineer supervisory and equipment participation.
Example Symbol: Shelter
Type: Graphic Control Measure - Fortifications
Example Symbol: Above Ground Facility
Type: Graphic Control Measure - Fortifications
Example Symbol: Underground Facility
Description: A sophisticated complex structure designed and built to be unobserved and to provide maximum protection.
Reference: ATP 3-21.51
Type: Graphic Control Measure - Fortifications
Example Symbol: Fort
Type: Graphic Control Measure - Fortifications
Example Symbol: Fortified Line
Description: Note, the ramparts typically point toward enemy forces.
Type: Graphic Control Measure - Fortifications
Example Symbol: Fighting Position
Type: Graphic Control Measure - Fortifications
Chemical, biological, radiological, and nuclear events control measure symbols depict those conditions found in an area resulting from immediate or persisting effects of chemical, biological, radiological, or nuclear (CBRN) attacks or events. CBRN event plumes are formatted and processed by the warning system and are broadcast to operational unit common operational pictures to provide a standardized picture of CBRN hazard effects throughout the operational environment.
The symbol above represents 3 enemy chemical nerve agent event delivered by canister at 0700 Zulu hour, on 30 JUN 2008, location HS10211948.
Example Symbol: CBRN Event - Chemical
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Biological
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Radiological
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Nuclear
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Chemical contaminated area
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Biological contaminated area
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Radiological contaminated area
Type: Graphic Control Measure - CBRN Events
Example Symbol: CBRN Event - Nuclear contaminated area
Type: Graphic Control Measure - CBRN Events
A route is the prescribed course to be traveled from specific point of origin to a specific destination. Routes may have different designated functions to effectively support freedom of movement. The commander may designate specific functions, restrictions, assign names, numbers, or alphanumeric designations to area of operation routes.
Example Symbol: Route
Description: The prescribed course to be traveled from a specific point of origin to a specific destination.
Reference: FM 3-90-1
Type: Graphic Control Measure - Generic Routes
Example Symbol: One way traffic
Type: Graphic Control Measure - Generic Routes
Example Symbol: Two way traffic
Type: Graphic Control Measure - Generic Routes
Example Symbol: Alternating Route
Type: Graphic Control Measure - Generic Routes
Example Symbol: Main Supply Route
Description: The route or routes designated within an operational area upon which the bulk of traffic flows in support of military operations. Also called MSR.
Reference: JP 4-01.5
Type: Graphic Control Measure - Sustainment Routes
Example Symbol: Alternate Supply Route
Description: A route or routes designated within an area of operations to provide for the movement of traffic when main supply routes become disabled or congested. Also called ASR.
Reference: FM 4-01
Type: Graphic Control Measure - Sustainment Routes